#QMM Configuration File #Settings specified in this file override default or auto-detected settings #========================================================================== #Specifies which game engine data to use # default = auto-detect # valid options: # "Q3A" = Quake 3 Arena # "JK2" = Jedi Knight II: Jedi Outcast # "JKA" = Jedi Knight: Jedi Academy # "RTCWMP" = Return to Castle Wolfenstein (Multiplayer) # "RTCWET" = Return to Castle Wolfenstein: Enemy Territory - Must be specifically set, otherwise auto-detected as RTCWMP # "RTCWSP" = Return to Castle Wolfenstein (Singleplayer) - Must be specifically set, otherwise auto-detected as Q3A "game" "RTCWET" #========================================================================== #this is an example for tcetest. here we load two qmm plugins. "tcetest" { #Specifies file name of mod to load # default(Q3A) = "vm/qagame.qvm" # default(JK2) = "vm/jk2mpgame.qvm" # default(other) = "qmm_.dll"/"qmm_.dll" "mod" "qmm_qagame.mp.i386.so"; #Specifies size of the QVM stack in megabytes (1048576 bytes) # default = "1" # only used with qvm mods #"qvmstacksize" '1'; #Specifies name of config file to execute after load # default = "qmmaddons/qmm/qmmexec.cfg" #"execcfg" "qmmaddons/qmm/qmmexec.cfg"; #List of plugins to load "plugins" ( "gmScriptMod_qmm.so"; "dutchfix_qmm.so"; #"qmmaddons/plugin2/dlls/plugin2.dll"; ) } #replace etpub with etpro, jaymod, noquater, etc. "etpub" { #Specifies file name of mod to load # default(Q3A) = "vm/qagame.qvm" # default(JK2) = "vm/jk2mpgame.qvm" # default(other) = "qmm_.dll"/"qmm_.dll" "mod" "qmm_qagame.mp.i386.so"; #Specifies size of the QVM stack in megabytes (1048576 bytes) # default = "1" # only used with qvm mods #"qvmstacksize" '1'; #Specifies name of config file to execute after load # default = "qmmaddons/qmm/qmmexec.cfg" #"execcfg" "qmmaddons/qmm/qmmexec.cfg"; #List of plugins to load "plugins" ( "gmScriptMod_qmm.so"; #"qmmaddons/plugin2/dlls/plugin2.dll"; ) }